image :visualisation
Video Games & Computer Holding Power by
Sherry Turkle (1984, The New Media Reader, pp. 500-513)
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by 1982 people spent more money on video games than movies & records
combined
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video games as an analogy for constructed “rule governed worlds” &
simulation
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TV is something you watch, video games are something you do
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comparison of video games to pinball (ancestor): “In pinball you act on the
ball. In Pac-Man you are the mouth.”
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concept of identifying with the game character
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first video game: Space War, built at MIT in the early 1960’s (required a super
computer)
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Pong – 10 years later / more portable
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Space Invaders / Joust (progression in nature of characters: Pong was just a
marker, these were visually more complex)
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advent of adventure games; interactive books
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relationship between fantasy role playing games & computer culture
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video game as altered state; metaphor of meditation/total concentration
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opportunity for perfection

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