·
3
0102 An Overview On 3ds Max
01:46
·
4
0103 Configuring 3ds Max For
This Title
02:37
·
5
0104 About The Working Files
01:54
·
SECTION 2:
02. GETTING
STARTED
·
6
0201 The Production Process
06:32
·
7
0202 Traditional Art Concepts And Principles
04:00
·
8
0203 Using Reference Material
03:33
·
9
0204 Understanding 3D Space
04:18
·
10
0205 Improve Your Production Workflow
05:10
·
11
0206 The Help System
04:38
·
SECTION 3:
03. INTERFACE
ESSENTIALS
·
12
0301 The Interface
06:27
·
13
0302 Navigating The Viewports
09:21
·
14
0303 Setting Up How Things Are
Measured
04:39
·
15
0304 Customizing The User
Interface To Fit Your Work Style
06:53
·
16
0305 Useful Right Click Mouse Commands
05:52
·
SECTION 4:
04. WORKING
WITH FILES
·
17
0401 Starting From Scratch -
The New And Reset Commands
07:10
·
18
0402 Opening, Importing And Merging Files
05:36
·
19
0403 Saving And Exporting Files
08:40
·
20
0404 Using Hold And Fetch
06:27
·
21
0405 The Summary Info And
Object Properties
04:12
·
SECTION 5:
05. WORKING
WITH OBJECTS
·
22
0501 Selection Techniques
09:44
·
23
0502 Naming Objects
03:28
·
24
0503 Transformation Gizmo
05:15
·
25
0504 Moving Objects
09:14
·
26
0505 Rotating Objects
06:29
·
27
0506 Scaling Objects
05:18
·
28
0507 Coordinate Systems
10:25
·
29
0508 Introduction to Pivot Points
07:36
·
30
0509 Hiding and Freezing Object
06:14
·
31
0510 Cloning
12:13
·
32
0511 Grouping Objects
06:42
·
SECTION 6:
06. CREATING
OFF THE SHELF GEOMETRY
·
33
0601 Creating Standard 3D
Primitives - Part 1
08:42
·
34
0602 Creating Standard 3D
Primitives - Part 2
08:17
·
35
0603 Creating Extended Primitive Objects
10:28
·
36
0604 Important Considerations When Drawing Lines
10:03
·
37
0605 Creating 2D Shapes
13:45
·
38
0606 Nesting Creating 2D Shapes
06:27
·
39
0607 Creating Architectural Objects - Part 1
10:56
·
40
0608 Creating Architectural Objects - Part 2
04:45
·
41
0609 Using Grids When Modeling
05:22
·
42
0610 Creating A Pencil Using Primitives
11:45
·
SECTION 7:
07. SPECIFIC
MODELING TECHNIQUES
·
43
0701 Extruding Objects
08:02
·
44
0702 Lathing Objects
12:55
·
45
0703 Lofting Objects
11:26
·
46
0704 Boolean and ProBoolean Commands
07:08
·
47
0705 Box Modeling Techniques - Part 1
06:25
·
48
0706 Box Modeling Techniques - Part 2
09:22
·
49
0707 Project: Create Telescope - Part 1
09:31
·
50
0708 Project: Create Telescope - Part 2
08:08
·
51
0709 Paint Deformation
08:30
·
52
0710 Surface Normals
12:10
·
SECTION 8:
08. PROJECT: CONSTRUCTING A ROOM USING MULTIPLE MODELING TECHNIQUES
·
53
0801 Creating The Bowling Pin
And Ball
09:12
·
54
0802 Creating The Alley And Gutters
07:08
·
55
0803 Creating The Floor And
Back Wall
05:31
·
56
0804 Creating The Alley Backboard
04:35
·
57
0805 Creating The Scoreboard
04:28
·
58
0806 Creating The Ball Return
07:57
·
SECTION 9:
09. WORKING AT THE SUB OBJECT LEVEL
·
59
0901 Sub Object Types
04:26
·
60
0902 Sub Object Selection
08:12
·
61
0903 Adding A Modifier Vs.
Converting Down To Edit
05:03
·
62
0904 Moving, Rotating, And
Scaling At The Sub Object Level
10:08
·
63
0905 2D Sub Object Modeling Commands
05:03
·
64
0906 3D Sub Object Modeling
Commands - Part 1
07:55
·
65
0907 3D Sub Object Modeling
Commands - Part 2
07:19
·
66
0908 Ignore Backfacing
07:53
·
67
0909 Using Soft Selection
03:59
·
SECTION 10:
10. WORKING
WITH MODIFIERS
·
68
1001 Using The Modifier Stack
03:53
·
69
1002 Things To Know About The
Stack
06:36
·
70
1003 Importance Of Modifier Order
03:44
·
71
1004 Applying Modifiers In The
Middle Of The Stack
06:07
·
72
1005 How To Collapse The
Modifier Stack
07:07
·
73
1006 Copying And Pasting Modifiers
04:40
·
74
1007 Freeform Deformation Modifiers
04:56
·
75
1008 Flex Modifier
06:36
·
76
1009 Hair And Fur Modifier
06:40
·
77
1010 The Noise Modifier
09:08
·
78
1011 Modifiers That Add And
Reduce Geometry
06:50
·
79
1012 Adding Modifiers At The
Sub Object Level
07:06
·
SECTION 11:
11. MATERIALS
AND MAPPING
·
80
1101 Building Materials - It
Is More Than Just A Color!
06:16
·
81
1102 Slate Vs. Compact Material Editor
07:34
·
82
1103 The Material Editor Interface
06:20
·
83
1104 Controlling Main Body Color
07:07
·
84
1105 Adding And Controlling Shine
05:20
·
85
1106 Adjusting Transparency
05:02
·
86
1107 Using Self Illumination
05:23
·
87
1108 Applying Materials
08:32
·
88
1109 Retrieving A Material
From A Scene
05:05
·
89
1110 Designing A Complex Material
11:46
·
90
1111 Bump Maps
09:55
·
91
1112 Opacity Maps
10:24
·
92
1113 Reflection Maps
09:23
·
93
1114 Editing A Materials Maps
09:28
·
94
1115 Building A Multi/Sub
Object Material
08:55
·
95
1116 Mapping Coordinates - Part 1
11:59
·
96
1117 Mapping Coordinates - Part 2
06:28
·
97
1118 Sub Object Mapping
11:12
·
98
1119 Using Photoshop To Edit Maps
07:25
·
99
1120 Adding Materials To The
Bowling Alley - Part 1
09:11
·
100
1121 Adding Materials To The
Bowling Alley - Part 2
09:05
·
SECTION 12:
12. LIGHTING
·
101
1201 Comparing Real World And
CG Lights
04:57
·
102
1202 Light Types In 3ds Max
06:30
·
103
1203 Omni Lights
08:44
·
104
1204 Spot Lights
09:06
·
105
1205 Shadow Maps
08:35
·
106
1206 Using Raytrace And Area Shadows
04:46
·
107
1207 Adjusting How Far A Light
Shines
09:32
·
108
1208 Excluding Scene Objects
From Light And Shadows
09:28
·
109
1209 Using A Projector Map In
A Light
10:48
·
110
1210 Adding Volume Light
07:24
·
111
1211 The Light Lister
02:31
·
112
1212 Alley Lighting
16:28
·
SECTION 13:
13. CAMERAS
·
113
1301 Comparing Real World And
CG Cameras
02:05
·
114
1302 Camera Types In 3ds Max
09:10
·
115
1303 Camera Viewport Navigation Controls
06:01
·
116
1304 Changing A Cameras Lens Length
05:12
·
117
1305 Using Depth Of Field To
Control Focus
05:02
·
118
1306 Applying Motion Blur
07:31
·
119
1307 Adjusting A Cameras Clipping Planes
04:48
·
120
1308 Using A Cameras Safe
Frame Feature
07:01
·
121
1309 Putting A Camera On A
Path
09:19
·
122
1310 Having A Camera Travel
Thru A Tunnel
03:24
·
123
1311 Locking A Camera Onto An
Object
04:20
·
SECTION 14:
14. ANIMATION
·
124
1401 Principles Of Animation
07:29
·
125
1402 Understanding The CG Animation Process
03:17
·
126
1403 3ds Max Animation Controls
04:47
·
127
1404 Using Auto Key To Animate
09:27
·
128
1405 Using Set Key To Animate
10:00
·
129
1406 Moving Keyframes
08:47
·
130
1407 Copying Keyframes
04:33
·
131
1408 Deleting Keyframes
07:13
·
132
1409 Using The Dope Sheet
11:53
·
133
1410 Using The Curve Editor
11:39
·
134
1411 Linking And Unlinking Objects
11:01
·
135
1412 Animating An Object
Following A Path
11:22
·
136
1413 Using The Path Deform
Modifier For Path Animation
06:49
·
137
1414 Alley Animation - Part 1
12:17
·
138
1415 Alley Animation - Part 2
05:35
·
SECTION 15:
15. RENDERING
·
139
1501 Rendering Techniques
09:01
·
140
1502 Using Active Shade To Get
Quick Render Updates
06:00
·
141
1503 Creating Previews Of An
Animated Sequence
06:56
·
142
1504 Using The RAM Player
07:17
·
143
1505 Saving A Rendered Image
Or Animation
06:51
·
144
1506 Loading Background Images
For A Render
07:27
·
145
1507 Using Mental Ray And iRay
10:49
·
SECTION 16:
16. SPECIAL F/X
·
146
1601 Introduction To Particle Systems
07:09
·
147
1602 Adjusting Particle System Parameters
12:27
·
148
1603 Using The Wind Space Warp
07:35
·
149
1604 Having Gravity Affect A
Particle System
07:10
·
150
1605 Deflecting Particles
Using A Space Warp
11:57
·
151
1606 Creating Steam Using Particles
13:58
·
SECTION 17: 17. CONCLUSION
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